Skyrim reimagines and revolutionizes the open-world fantasy epic, bringing to life a complete virtual world open for you to explore any way you choose. This means that an Orc has a cosmetic scale of 1.045, a High Elf has a cosmetic scale of 1.08, and a Dremora has a cosmetic scale of 1.10, but all use a scale of 1.00 for every single calculation including Damage Output, Damage Resistance, Run Speed, and Jump Height. The next chapter in the highly anticipated Elder Scrolls saga arrives from the makers of the 20 Games of the Year, Bethesda Game Studios. Dremora are even taller at 1.10, however they are not playable. Orcs and High Elves have the highest cosmetic heights in the game, in term of playable races Orcs have a cosmetic scale of 1.045, while High Elves stand at 1.08. The base scale is a purely, completely cosmetic scale in which the character's height is adjusted accordingly. For further explanation, see the screenshot displaying the actual player scale (1.00) used in calculations and the base scale. Therefore, all races do the same melee damage at the time of character creation. Without console modification, however, the default scale of all races in the console is 1.00, regardless of physical height. Because changing the player scale in the console increases and decreases melee damage accordingly, there is a misconception that taller races do more base melee damage. Using the console command tscale to change the height of the character will increase the size of a character in addition to increasing their movement speed, jump height, and damage output.
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